Startseite/CS:GO Update: Molotov wird entschärft

CS:GO Update: Molotov wird entschärft

[ GOTV ]
– As a GOTV client spectator, the flangbang effect from first person is now reduced a bit and there is now text that says „(BLINDED)“
– Fixed overhead targetIDs not showing sometimes when spectating with XRay mode on.
– Added a convar „cl_teamid_overhead_maxdist_spec“ that can set the max distance overhead TargetIDs will show up when spectating
– Changed player target selection input from hardcoded number keys to keys bound to „slotN“ commands.
– Changed X-Ray toggle key from hardcoded ‚X‘ to whatever is bound for „radio2“, which defaults to ‚X‘.
– Fixed health/armor/ammo of the spectated target not being displayed as a GOTV client.
– Made bomb visible in GOTV clients‘ map overview at all times.
– Fixed money not showing up in GOTV scoreboard for either teams.
– Fixed flashbang effect flash retriggering when changing spectator target.
– Fixed missing winpanel when GOTV spectating.
– Revised GOTV autodirector behavior.

[ MISC ]
– Repacked content to reduce CS:GO disk usage from 6GB to 4.8GB.
– Implemented separate sound for distant grenade explosions to make the distance easier to gauge. Sound crossfades near and distance sound between 800 and 2800 units.
– Reduced audible distance of scope zoom.
– Fire devices have been modified ( Molotovs and incendiary grenades ):
– Fire can now be extinguished by smoke grenades and deployed smokes now deny fire device detonation and spreading.
– Fire now spreads a bit faster and not quite as far.
– Fire „tagging“ slowdown has been removed.
– Adjusted fire armor penetration value.
– Fixed Terrorists getting loser bonus payout for running down the clock. Now Terrorists get no income if the round timer runs out.
– Armor Penetration is now shown for weapons in the buy menu.
– 3rd person and first person default duck speed has been slightly increased.
– Tapping the duck key frequently in short intervals will cause your duck to slow, but cools down very fast.
– Smoke grenade visibility inside a smoke has been reduced to give less advantage to players inside and more to players outside.
– Design changes for Scoreboard
– Added team names to scoreboard.
– Made score more prominent.
– Win banner states are now team specific.
– Design change for win panel and alert messages.
– Server log changes:
– Added xyz coordinates to messages.
– Added nade messages.
– Added team change messages.
– Added ‚assist‘ messages.
– Fixed a case of loss of mouse and keyboard input.
– Server browser filter settings are now saved.
– Big Picture Support
– Fixed not being able to dismiss server browser dialog with controller.
– Added ability to disable all controllers.

Thanks to the following for input on the balance changes:
NiP, Ubinited, Team ALTERNATE, Area51, Mousesports, Anexis, FM.TOXiC, VeryGames, RegnaM.

Quelle: http://blog.counter-strike.net/index.php/2012/11/5878/
  1. bumbum #1
    Wurden ein paar wichtige Sachen gefixed, nur leider immer noch keine Änderungen am Matchmaking (_se Maps, gescheite Settings). Mal schauen, wie es sich jetzt mit dem Molli spielt.
    eNd #2
    ui, erhebliche änderungen. war immer ein gegner von den mollis und wollte das sie generft werden. dann hab ich mich langsam damit abgefunden und sie akzeptiert und nun wieder sone dicke änderung :D wird das spiel wohl wieder schneller als T =)
    frisco` #3
    - Fixed a case of loss of mouse and keyboard input.

    Ich hoffe das ist das was nötig ist!
    FinN_71678 #4

    frisco` schrieb am 16.11. - 09:54:

    - Fixed a case of loss of mouse and keyboard input.

    Ich hoffe das ist das was nötig ist!


    "your mouse-keyboard-options.txt differs from the server"

    wäre ganz angenehm, wenn das damit gefixed wäre
    JoeWaschl #5
    Keine schlechte änderung. die kombination aus schlechter sicht in der smoke und der möglichkeit, molis zu löschen klingt interessant.
    DaRuler #6
    Thanks to the following for input on the balance changes:

    NiP, Ubinited, Team ALTERNATE, Area51, Mousesports, Anexis, FM.TOXiC, VeryGames, RegnaM.
    esl0r #7
    thx
    Blanka #8
    ich versteh immer noch nicht wie so ne amoke feuer löschen soll oder welchr sinn dahinter steckt. einfah nur dass man mit 0 sicht in der smoke nicht in moli rennt? einfach das verlangsamen entschärfen fänd ich hätt genügt. aber najo mal guggn.
    Duke #9
    Du weiss doch nicht was für n chemisches Zeugs in der Smoke ist ;) Scheinbar kann man damit feuer löschen, also ist das doch kein problem. find die idee zumindest testenswert.
    Henry Fonda #10
    Mein gott, dieses Spiel wird wohl immer komplizierter
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