Startseite/Wie Riot dem Unterbewusstsein positives Verhalten vermittelt

Wie Riot dem Unterbewusstsein positives Verhalten vermittelt

Working with Jeffrey „Lyte“ Lin, a game designer with a Ph.D. in cognitive neuroscience, Riot ran a program called the „Optimus Experiment“, which changed the colour of text messages displayed to players. Having looked at 10 million matches, it found that (at least among Western players) a warning message sent in red was more effective than one displayed in white, while on the flipside, a message in blue about a good result would be more likely to result in positive behaviour.1

Another experiment on hostile players found that by using a temporary punishment — restricting their chat messages — they could reduce the number of abuse reports filed against that player by around 20% (and that’s after their chat privileges had been restored, meaning they’d started learning their lesson). The same experiment also found that this approach was slightly more effective at „improving player behaviour“ than bannings were.

Quelle: http://kotaku.com/how-league-of-legends-is-using-your-brain-to-stop-you-b-1682098888?utm_campaign=Socialflow_Kotaku_Facebook&utm_source=Kotaku_Facebook&utm_medium=Socialflow
  1. Boi xD #1
    wad
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