Startseite/Weitreichende Anpassungen am PTR Patch 1.32.9

Weitreichende Anpassungen am PTR Patch 1.32.9

New PTR Update – October 6

Menschen Human

Arcane Tower

Increase Summon damage reverted from 25 to 20.

Developers’ notes: After careful observation and playtesting, we feel this change didn’t accomplish what we originally intended. We are reverting this change in favor of buffing peasant HP and increasing repair speed on towers slightly. See below for more info.


HP increased from 220 to 230.

Developers’ notes: Increased HP should give peasants more survivability before an arcane tower can be built. We thank the community for this suggestion.

Scout Tower / Guard Tower / Cannon Tower / Arcane Tower

Reduce repair time by 5 seconds.

Developers’ notes: A slight survivability increase to help humans mitigate certain mid game pushes

Spell Breaker

Armor reduced from 3 to 2.

Developers’ notes: The goal here is to try to get away from the mass Spell breakers in Human Mirror.


Attack delay reduced from 1.4 to 1.35.

Developers’ notes: With the additional changes to Human, we felt that this change needed to be reverted.

Mountain King

Thunder Clap now has a max damage cap of 8.

Developers’ notes: If there are more than 8 units within the aoe range, it’ll still damage all units but with a decreased damage on each unit. Custom Maps shouldn’t be affected by this change, but map makers can modify the new field in editor to change the maximum damage if they want. This feature has been requested for a while, and we’re thankful for your patience. We look forward to your feedback on the exact number here.


Slow Movement Speed reduced from 60% to 55%.

Developers’ notes: A slight movement speed reduction of Slow. This is to improve the Orc vs. Human matchup and to slightly improve the Human vs. Night Elf match up to compensate for the lack of dispel.

Siege Engine

Tank experience bounty increased from 60 to 85.

Developers’ notes: Recent changes to Undead repair rate could potentially increase the viability of Siege Engines, so we are increasing the experience bounty, which we feel is too low. We may also reduce the health in the future.

Gryphon Riders

Build time reduced from 45 to 40 seconds.
Gold cost reduced from 280 to 260.

Developers’ notes: To promote usage of late game air, this applies to all races.

Ork Orc

Great hall
Supply granted increased from 10 to 11.

Developers’ notes: This should help provide an early scouting option for the Orc vs Night Elf matchup.

Tauren Chieftain

War Stomp stun duration against Heroes increased from 1.5/2/2.5 to 2/2.5/3 (2/3/4 originally)
Shockwave mana cost reduced from 100 to 90

Developers’ notes: We have scaled back our changes to the War Stomp change and reduce Shockwave’s mana cost to 90 to make it a viable alternative.

Wind Rider

Gold cost reduced from 265 to 245.

Developer Notes: A slight cost reduction as wind riders are fragile and we could perhaps see most usage out of them at this cost.

Untote Undead


Cast point time increased from 0.5 to 0.66 (0.83 originally).

Developers’ notes: We liked the direction this was heading, as it improved response time for the destroyer when Devouring Magic. However, at 0.5 the ability was an almost an instant dispel. At 0.66 we have improved responsiveness without losing counter play.

Crypt Lord

Level 2 and Level 3 Carrion Beetles hit points increase from 275/410 to 330/490.
Movement speed reduced from 290 to 280 (all levels).

Developers’ notes: After evaluating the recent changes, we felt the movement speed of the Carrion Beetles needed to be brought down slightly, but we’ve decided to compensate this with a HP increase. This should make it slightly harder for Carrion Beetles to get surrounds but should increase their viability in the later parts of the game in direct battles.

Death Knight

Unholy Aura movement speed changed from 10/15/30 to 10/17.5/25 (10/20/30 originally).

Developers’ notes: Adjusting scaling to feel more appropriate. Level 1 remains unchanged.

Ghouls & Abominations

Cannibalize researched by default.

Developers’ notes: This is an experimental change to see if this promotes more ghoul play and creates more variety of UD openers.


Now has a new toggle ability “Prioritize” which will allow the Gargoyle to Prioritize flying units over ground units.

*Developers’ notes: Something that was requested by the community to improve the useability of this unit. When turned on the Gargoyle will prioritize air units over ground units but will still attack ground units if the player force attacks a unit.


Unholy Frenzy HP drain reduced from 3 to 2 HP/s.

Developers’ notes: A minor change to try and promote Undead usage of support casters.

Spirit Tower / Nerubian Tower

Repair rate reduced from 60 to 45 (35 originally).

Developers’ notes: There was a bit of confusion around this change. The repair rate is how long it takes for a building to be repaired, so the higher the number, the longer it takes. We original dialed it up to an extreme number to see how it would feel, but after numerous playtests, we’ve decided to settle it at 45. This is 5 less than an Orc burrow, and taking into consideration that there will usually be a maximum of 5 acolytes repairing it, we feel this makes the most sense.

Frost Wyrm

Buildtime reduced from 65 to 60 seconds.
Gold cost reduced from 385 to 355.

Developers’ notes: To promote usage of late game air, this applies to all races.

Nachtelfen Night Elf


Detonate mana drain increased from 25 to 35 (50 originally).

Developers’ notes: We knew that reducing the mana drain on wisps to 25 may have been too extreme, but we wanted to see how it would feel. We have decided to increase the drain amount to 35 (from 50).


HP reduced from 260 to 250.

Developers’ notes: This is a slight calibration on a past change to archers, since right now they are a little too durable, especially considering the Elune’s Grace passive ability.


Build time reduced from 60 to 55 seconds

Developers’ notes: To promote usage of late game air, this applies to all races.


Tome of retraining

Cost reduced from 300 to 200.

Developers’ notes: This is an experimental change, but we hope to encourage some new builds and potentially create more ability variety throughout the different phases of the game.

Wand of the Wind

Cooldown increased from 0 second to 5 seconds.

Developers’ notes: The power to instantly Cyclone 3 units with 1 item was too much. The Cyclone ability now has a 5 second cooldown, so this change brings this item more in line with the ability itself.

Custom Games

Fixed a bug with custom units in Classic Mode that was causing shadows to not display.

  1. -MF- #1
    Los gehts
    XepT_ #2
    Die HP der Beetles vom Cryptlord sind schon ziemlich hoch.
    Haselmaster #3

    träum ich oder hat blizzard tatsächlich auf feedback gehört???
    Dr. Wok #4
    TC + CL


    ob die auch nur irwas raffen habe ich gefragt
    MaIchose #5
    Viele Ideen gehen in eine gute Richtung und ja sie scheinen tatsächlich auf die Community gehört zu haben. Auf den ersten Blick passen viele Änderungen, vor allem das Zurücksetzen der ursprünglichen Änderungen, zu dem Feedback von Grubby.
    Lurchibald #6
    das geht ja so ziemlich alles in die richtige richtung
    Wolvi85 #7
    klingt gut! bis auf das mit den käfern...
    CCCP.Sojus #8
    Beim nächsten mal verlinkst du den Link gleich zu beginn, haben wir uns verstanden?
    CCCP.Sojus #9
    Zitat von Dr. Wok
    TC + CL


    ob die auch nur irwas raffen habe ich gefragt

    sorry aber ich glaube nicht das ein low level player wie du eine Meinung haben sollte, danke
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