In der vergangenen Nacht erreichte ein CS:GO-Update die Server, welches sowohl das Meta-Game als auch die oftmals kritisierten Hit-Boxes verändert. Die M4A1-S erhielt einen Nerf, während Dual Berettas sowie das Zeus x27 verstärkt wurden.
- Added the Shadow Case, featuring 16 community designs, with a chance to contain the all-new Shadow Daggers.
[ GAMEPLAY ]
- Zeus can only be purchased once per round and cannot be dropped.
- Players can now only purchase five of any weapon per round (controlled with mp_weapons_allow_typecount).
[ ANIMATION ]
- Improved animation performance for certain hardware configurations.
- Fixed Molotov holding pose.
- Fixed incorrect foot position for pistol deploys.
- Reduced cycle rates for ladder animations at top speed.
- Small increase to crouchwalk cycle rates, footfall fixes.
- Adjusted blend on C4 plant animation.
- Adjusted defuser cable thickness.
- Fixed defuser cables not disconnecting from the defusing CT player.
- Adjusted crouch animation rise and fall speed.
[ MISC ]
- Fixed some improper inventory icon camera positions.
- Fixed flickering shadows associated with dynamic player culling.
- Fixed cases where culling plane intersected or completely covered players.
[ MAPS ]
- Updated Cache to the latest version.
Ursprüngliche Meldung, 16.09. 20 Uhr:
Die Hit-Boxes von Counter-Strike: Global Offensive waren schon seit langer Zeit ein großer Kritikpunkt. Valve nahm sich der Misstände in diesem Patch an, woraus resultiert, dass die Hit-Boxes nun rundlicher gestaltet wurden. Außerdem wurde an den Animationen der Models gepfeilt – der Waffenwechsel oder beispielsweise auch das Aufsteigen an Leitern sieht nun hübscher aus. CT-Spieler, die Bomben entschärfen, werden von nun an ebenfalls anders dargestellt.
Abseits dessen wird nun die M4A1-S, welche bislang weitesgehend als effizientestes Rifle der CTs wahrgenommen wurde, grundlegend verändert. Die einst mehrmals in ihren Kosten erhöhte Waffe wird nun wieder günstiger. Dafür verliert sie jedoch an Rüstungsdurchdringung und Schussrate, während ihr Spread vergrößert wurde.
Buffs erhielten das Zeus x27, welches nun nur noch 100 Dollar kostet, und die Dual Berettas, die durch erhöhte Rüstungsdurchdringung nun auch abseits der ersten Runde beliebt werden könnten.
- Replaced all player body animations (Existing character models retained for demo compatibility).
- Replaced all world model weapon animation.
- Updated shared player skeleton.
- Re-rigged all player model geometry and player scaffold animation.
- Updated animation networking to continually synchronize animation state instead of periodically latching.
- Player animation sequence selection is now server-initiated.
- Added new player states including bomb defusal and ladder climb poses.
- Added thirdperson weapon deploy animations to more accurately represent viewmodel deploy state.
- Extended all vertical aim matrix ranges to encompass the majority of vertical aim pitch so weapons line up precisely to firing angle.
- Added reverse-bone-merge animation support so weapon models can store and play independent animation on the player holding them.
- Added support for arbitrary numbers of articulated mechanical parts on world weapon models.
- Updated weapon world model articulation points, bodygroup presets, holster positions and reverse-bone-merge skeletons.
- Added physics motion to holstered attachment weapon locations.
- Added support for non-polygonal capsule-shaped hit volumes, defined by a line segment and radius.
- Replaced shared hitboxes with new capsule-based set.
- Rebuilt player ragdoll angular constraints, physics hulls, and interaction pairs.
- Ragdolls now assume more exact pose of their parent player on physics init.
- Re-built animation statemachine to support blending locomotion over any weapon aim or action poses.
- Enabled support for dynamic player animation layer re-ordering.
- Sequence blendlayers now correctly contribute to computed cyclerate.
- Added defuser cables and multimeter model.
- Added hlmv support for capsule rendering, submodel attachment previewing, ragdoll constraint limit and bone name rendering, plus numerous small fixes.
- Added model format support for named bodygroups, combined physics hulls, activity modifiers and animation system specific metadata
[UI]
- Fixed a bug where the mini-scoreboard armor/helmet information was not displaying for coaches.
- Added sv_show_voip_indicator_for_enemies server convar. If set, it will make it so the ‚voice chat‘ icon shows over enemy players as well as allies when they are using their microphone.
- Added sv_showbullethits feature to visualize server-confirmed hits and near-misses on listen servers.
[RENDERING]
- Fixed improper stencil state in glow pass rendering.
[GAMEPLAY]
- Added dynamic player culling to prevent players and weapons poking through thin walls and revealing their position.
- M4A1-S
- Reduced price
- Reduced armor penetration
- Reduced ROF
- Increased base spread
- Zeus x27
- Reduced price to $100
- Dual Berettas
- Increased armor penetration
- Increased range modifier
[GOTV]
- Added viewmodel position lerp to gotv camera transitions.
[OVERWATCH]
- Players can now report enemies for anti-competitive griefing (i.e. deliberately losing).